dweller möbel

250.497.2009 250.487.2995 @ lesia@cellardweller.ca < FormSidor News How to play Download Play now!Community Contact Dweller for Android can be downloaded for free from Google Play or by using the following QR-code: Dweller for Mobile can be installed from Handster or GetJar /j2me/index.wml You can also download the JAR and JAD files required to install the game here: Dweller JAR Dweller JAD Previous versions of Dweller for Mobile can be downloaded from: /j2me/old Dweller for Desktops is available as a Java Web Start from the Play Now menu option or as a download here.Once downloaded and unpacked you have three ways of launching Dweller: Double click on the downloaded DwellerJ2SE.jar.If you have a properly installed Java runtime Dweller should start straight away Double click on the accompanying batch file (DwellerJ2SE.bat) if you're using Windows or double click the shell script file (DwellerJ2SE.sh) if you are using Linux or Mac Open a command prompt/shell and type 2013-05-05 v.1.24.18 #680 Fix issue with not being able to pass a turn #679 Change the starting zone to a fixed map #678 Monsters should not teleport if they enter a portal 2013-05-03 v.1.24.17 #677 Scroll of Recall should transport to the deepest level visited, not the most recent #676 Adjust price for items that grant immunities #675 Increase number of keys sold by the merchant #674 Improve kill tracker to show monster graphics #673 Improve character dump #619 Dragon Scale Shield should give fire immunity #672 Make the NPCs in the forest immobile so that they aren't affected by knockback effects 2013-04-19 v.1.24.16 #670 Fix Halberd attack #669 Fix crossbow issue again #668 Make sure to pause the music when application is put in the background #667 Fix spell backfire chance of some items 2013-04-18 v.1.24.15 #660 Add sound effects #666 Adjust spell damage #665 Fix Bracers of Samson so they don't prevent Orcs from attacking at all #664 Fix menu scrolling issues #663 Fix issue with no healing gained when moving to a new level #662 Fix problem with destroyable terrain #661 Do not generate chests in open doors 2013-04-10 v.1.24.14 #659 Fix incorrect push message #658 Don't auto-center the map when panning around using touch controls #657 Don't reload Android app when device is rotated 2013-04-09 v.1.24.12 #654 Fix story, win and death pictures that are too large on some devices #653 Fix occasional crash bug 2013-04-06 v.1.24.11 #652 Fix scrambled intro texts #651 Don't show music toggle setting in J2ME version #650 Make sure that music doesn't start again if it's turned off when switching level #649 Make sure Android version is installable to SD-card 2013-04-05 v.1.24.10 #648 Add option to turn off music #647 Loop music #646 Fix font problem when rotating screen 2013-04-04 v.1.24.9 #610 Make sure that charmed creatures are valid targets for monsters #643 Add polymorph item #641 Add Bracers of Samson or similar item #580 Targeting mode not displayed correctly - quickslot use then spellbook use #640 Add Trapper's tools that allow the player to set traps #645 Change so that stone blocks and other terrain features can be pushed onto almost any kind of terrain #516 Add missing data to items.html and monsters.html #644 Add possibility to disarm pressureplates #636 Adjust speed stat's impact on action (1 Speed = 5% faster) #638 Remove field of view from minimap to make it easier to use #637 Add option to hide the message log #635 Adjust block chance (1 point of own defense = 1% block, 1 point of shield defense = 3% block) #634 Adjust dogde chance (1 point of Speed = 1% dodge) #632 Add new splash, death and win screens #631 Fix weapon damage distribution #630 Nerf (again) Calvin's Imagination #629 Fix bug with crossbow hitting three instead of the intended two targets #628 Fix crash when using crossbow against target at the edge of the map 2013-01-02 v.1.22.14 #599 Adjust distance penalty for missiles #594 Nerf starting stats of the Ranger's dog #593 It should not be possible to use missile weapons at point blank range #592 Show Mana on item info screen #591 Add Moonstone Circlet #590 Add Mana increase to several items #589 Add Rod of Subduing #588 Increase drop chance of Wizard's Staff #587 Mark Animated Armor as undead/lifeless #586 Make sure creatures wake up if they are pushed aside by larger creatures #585 Make sure creatures wake up if they are knocked back 2012-12-31 v.1.22.13 #569 Fix issue with quickslot indicator in inventory list not working for all items #584 Add Elven Quicksilver Blade #576 Try to clarify what the attack speed % means (ie is 80% better or worse than 120%) #571 Pathfinding should work across poison if you're poison resistant #583 Reduce casting time of spells to 100% (same as other actions) #582 Minotaur's Axe should not be enchantable #562 Add a way to distinguish named monsters from normal ones #579 zzZ not present over a sleeping monster 2012-11-13 v.1.22.12 #553 Remove teleport traps from the labyrinth #554 Unique monsters/bosses should ignore hidden traps #555 Make sure that banishing a previously summoned ally when trying to summon it again never fails #556 Adjust message sequence to show trigger message before damage message when moving to a cell with a trap #557 Remove duplicate "You miss" message when the player misses a target #558 Periodic effects such as poison should trigger on any action, not just movement #559 Items that recharge when an enemy is killed should not have to be equipped to be recharged #560 Adjust delay of stun effect to be half the time it takes for the stunned creature to make a move #561 Make sure to not change position of an item in a quickslot if it is enchanted or recharged #552 Fix broken room where items can sometimes be generated in walls #544 Fix problem with item on the ground being destroyed when receiving a quest reward #531 Being disarmed while all neighboring tiles are filled with items should not destroy the dropped weapon #564 Player box does not properly update at all times #565 Chest traps should not prevent the player from opening chest using targeting mode #566 It should be possible to see if an item is in a quickslot from the inventory list 2012-10-28 v.1.22.11 #546 Remove "You resist" message when already poisoned #547 Remove "You feel slowed down" message when already slowed #545 Fix lingering enemy HP bar in top left corner of level #548 Fix incorrect graphics for Claw of Wendingo #549 Fix missing sleep and idle animations #550 Add poisoned chest trap #551 Reduce dodge chance 2012-10-23 v.1.22.9 #514 Change description of warrior ally to not use the same as the warrior class description #515 Change so that required quest items such as the Skull in the Restless Ghost quest are generated on the same level as the quest #517 Review item prices for standard items #520 Move Gold coins from Jewellery category #521 Change Shield category to an Off-hand category #522 Quiver of Elven Arrows (unlimited use) should always be generated with basic stats (no fine, worn etc) #505 Add option to toggle minimap rectangle on/off #524 HP and Energy (mana) should not automatically increased on level up #525 HP and Energy should get fully recharged on level up #526 It should be possible to increase Energy (mana) on level up #527 Named monsters should have higher stats to make them more of a challenge #528 Dropping an equipped item did not remove any on-remove effects (such as levitation) #529 Spiked bucklers should do damage to attacker when a block is successful #530 Fix crash when pressing center/use on an empty inventory section #532 Fix spamming quest complete message on loot quests when picking up more than the required number of items #533 Remove duplicate "You fall through a trapdoor" message #534 Change so that item cooldowns/auto-recharging on player action is triggered on the entire inventory and not only the equipment #10 Add visual feedback on buttonclicks #540 Add Czech translation #537 Do not show "you can not use this" message for Gold #541 It should be possible to assign items to the clicked on quickslot instead of first available quickslot #535 Fix problems with wands and tools being removed from the quickslot when used #538 Optimize inventory list #9 Show status icons in the character portrait 2012-10-02 v.1.22.8 #502 Merging oozes should reward more xp the larger they grow #503 Quickslot item count does not auto-increase when picking something up #504 Add random names to artifact items again #506 Decrease base HP of the Ranger's dog #507 Decrease base Magic and increase base Speed of Magical Cat #508 Increase chance of finding Thieves's Tools #509 Show item names in plural in inventory list if there's more than one of an item #510 Fix missing item effect descriptions #511 Adjust weight and attack value of some weapons to make them more useful #512 Add a cooldown on Magical Catnip, Dog Whistle and Horn of the Warrior #513 Increase defense on heavy armor 2012-09-29 v.1.22.7 #480 Fix Scroll of Enchant abuse bug #481 Reduce sales price to one fourth of purchase price (previously one third) #482 Remove the Use menu option from Piles of Bones #483 Add a Miscellaneous item category in the inventory where Piles of Bones are listed #484 The last item picked up from a loot quest does not trigegr a message or scrolling text #485 Remove bogus "It is you!"

message when using a Scroll of Enchant #486 Remove empty "You get:" message when completing quests that give XP but no reward #487 Remove small random variation in stats on some artifact items #488 Reduce chance of finding artifacts #489 Fix blocking "room" in the labyrinth #490 Reduce sensitivity of fling gesture to reduce the number of touch events that do not register properly #491 Elven Water should be sold by the Healer instead of the Merchant #492 Add new arrow types #493 Add a better arrow type sold by the Merchant #494 Add the unique rings 'Ring of Longevity' and 'Ring of Mobility' #496 Show on the minimap which part of a level is currently on screen #497 Nerf Pearlescent Soul Stone #498 Spell range no longer scale with magic stat #499 Add Restless Ghost quest #500 Add missing description to the Dungeon Atlas #501 Adjust item prices to take item immunities into account 2012-09-10 v.1.22.6 #475 Fix broken quest counter #476 Remove message spam from Pearlescent Soul Stone #477 Warrior ally should never become hostile when summoned #478 Increase the number of kills needed to charge the Pearlescent Soul Stone #479 Fix "out of range" message when enchanting stacks of items 2012-09-09 v.1.22.5 #451 Increase number of sold Master Keys by the Merchant #452 Add a portal to the Rat King's Lair #453 All classes should start with a few Master keys #454 Fix melee combat shield blocks #455 Adjust melee combat dodge chance #456 Remove "Summon Ratling Elder" ability from Rat King #457 Items dropped by bosses should always replace any existing items on the ground #458 Pressure plates and dart traps start hidden #459 It should be possible to use lock pick on locked gates #460 It should be possible to target creatures standing on a secret door #461 Stairs should never be generated on the map edges #462 Purple oozes should not have a 100% chance to drop gold #463 Purple oozes should drop bones #464 It should not be possible to put Calvin's Imagination in a quickslot #465 Remove free teleport ability from Hell Cloak #466 Add firesweep ability (with a twist) to Hell Cloak #467 Reduced price of items when selling to a merchant #469 Remove chance of Scrolls of Enchant to grant magic resistance #470 Tweak the soft cap where Scrolls of Enchant start to become useless #471 Add Pearlescent Soul Stone (donor item) #472 Add Mouth of the King #473 Add Animated Armor #474 Add option to allow the d-pad to be moved to the right hand side of the screen 2012-08-31 v.1.22.3 #439 It should not be possible to go beyond the carrying capacity when picking up a stack of items #436 Extend autopickup to everything that weighs 0 #55 Make locked doors more interesting #440 Add a message telling about losing an item when dropped in water (or similar terrain) #441 Improve quest completion message #442 Bookshelves should only create books #407 It should be possible to see if an item can be used when inspecting it #443 Add new creatures to the Sewers #444 Remove jammed doors #445 Add a second level to the sewers #446 Add a boss to the sewers 2012-08-28 v.1.22.2 #433 Unique artifacts cannot be enchanted #434 Add poison immunity to the Rat Hunter's Cloak #437 Fix incorrect error message about quests not being completed properly when entering the training grounds #438 Goblin King is not spawned properly 2012-08-26 v.1.22.1 #423 Fix potential crash on new game after dying while having an "Equip/Put in backpack" dialog open #427 Bag of Treasure should generate better than average items #428 Fix bug which prevents resetting the key bindings #429 Prevent pets and immobile monsters from swapping places #430 It should be possible to inspect an item lying in an open door #431 Quiver of Arrows shows an amount of zero #432 Removed alternate key binding on keys where primary binding isn't locked #355 Add option to configure d-pad scale via settings menu 2012-08-24 v.1.22.0 #415 Improve performance #416 Doors and chests should be generated in the sewers #417 All undead should be immune to poison #418 Horned Helmet graphics is off by one pixel #419 Oozes should be immune to poison #420 Fix problem with poison immunity #421 Improve speed when changing orientation [Android] #422 Effects with a 1 cell radius incorrectly affected some targets twice 2012-08-22 v.1.21.11 2012-08-20 v.1.21.9 #402 Wand effect descriptions are written twice #403 Don't show an "ally attack" message after the target has died #405 Quest details show the incorrect amount for quest rewards #404 If a creature dies and drops loot on a trap door it should trigger and the item should be removed #406 Android targeting crash bug occurs after changing phone orientation 2012-08-19 v.1.21.8 #394 Pressure plates should not be triggered while flying #395 Calvin's Imagination is not working while flying #397 Update Swedish translation with recently added texts #398 Allies should not summon more creatures #391 Add Great Helm and make it only available to warriors #392 It should be possible to summon creatures on more floor types #358 Creatures that do poison damage should be immune to it #348 Add flag to mark certain items as unenchantable #399 Items that are picked up and used via the "Use/Put in backpack" menu should be put in a quickslot as well if appropriate #400 Armor and weapons can have activated effects #321 Create teleport spells that transport a group of creatures 2012-08-17 v.1.21.6 #393 Fix rare crash bug after killing a creature using a ranged attack 2012-08-17 v.1.21.4 #386 Fix crash bugs #387 Allies should not be able to swap places with NPCs #389 Some creatures should never start as passive #390 Update graphics for Training dummy and Prismatic band 2012-08-16 v.1.21.3 #369 Improved logging when sending a save game to help with bug tracking #383 Fix problem when using the look command without a visible target #384 Keybinding names are not translated when changing language #385 Equipment categories are not translated when changing 2012-08-15 v.1.21.2 #382 Fix crash when moving between levels 2012-08-15 v.1.21.1 #380 Improve error handling #381 Add Bag of Treasure item 2012-08-14 v.1.21.0 #368 Ranged weapons that are better than average should have a prefix to their name #369 Improved logging when sending a save game to help with bug tracking #370 Damage calculations from ranged attacks is incorrectly affected by wielded melee weapon #253 Add a base stat cap of 100 but allow items to modify it beyond the cap #371 Gradually reduce effectiveness of merge as the attacker grows bigger #372 Fleeing monsters that become cornered will stop fleeing and fight until dead #373 Monsters should avoid lava #375 Add Polish translation #112 Cyrillic encoding wrong when changing language #75 Tweak monster fleeing code #377 All text should change when you switch language #378 Mushrooms could sometimes increase your max HP #325 Don't reveal power of Potion of Change via the price of the potion #379 Add The Magical Catnip of Mateusz 2012-08-07 v.1.20.7 #362 Merging oozes should merge with any weaker creature #363 Fix bug with Send Character Stats in the Character screen #296 Water should slow down movement #364 Orcs should not flee #365 Show in targeting mode the time it takes to move from the targeted cell (only if it takes longer than usual) #366 Ranger's dog should never turn hostile as other charmed creatures do #367 Adjust monster AI spell casting to make the AI use defensive (eg heal, teleport) and neutral (eg summon, clone, merge) spells more often 2012-08-06 v.1.20.6 #350 Items with unlimited charges (normal quivers) does not properly show stacks in the inventory #347 Show gold in character dump #346 Allow character dump on win/death screen #352 Do not show "Add to quickslot" option for items with no use #354 Increased casting cost of Charm spell #345 Nerf charm spell #351 Prevent rats from spawning in traininggrounds #353 Show which creatures are allies #65 Add a proper character equipment screen #356 Items that modify HP when worn should increase max HP #357 The cursor should change when specialized arrows run out while in targeting mode #292 Add pushable bookshelves #360 Move "Send Character stats" option from the main menu to the bottom of the Character screen #361 "Buy cleansing" from the Healer should not cure poisons 2012-07-31 v.1.20.5 #338 Prevent scrolls which require a target from being used any number of times as long as targeting mode is active #339 Remove Scroll of Healing #340 On-hit effects on single target attacks will not be applied if the initial attack is missed #335 Remove "already at max health" spam from 'Calvin's Imagination' #342 Increase weight of Crossbow from 9 to 12 #343 Pushing a monster into a portal should teleport instead of kill the monster #344 Fix tile scaling issue on low resolution devices #76 Add a merging ooze variant 2012-07-29 v.1.20.4 #333 Adjust spell casting base time from 250 to 150 #334 Prevent high speed from being too overpowered #335 Remove "already at max health" spam from 'Calvin's Imagination' #236 Nerf stun on weapons #336 Fix target cycling issues #239 Nerf Magical Dungeon Atlas of Hannes #337 Buffed Goblin King and Lich King HP 2012-07-24 v.1.20.3 #329 Add donor item "Calvin's Imagination" #332 Fix issue with speed not properly affecting the time it takes to perform an action #330 Allies should not block line of sight 2012-07-18 v.1.20.2 #316 It is possible to exceed carrying capacity if picking up a stack of items #317 Character screen now show if you are Slowed #318 Rewarded questitems should always be added to the inventory, even if they weigh too much #300 Allies killing monsters don't reward XP #319 Make allies follow the players target better, even at range #322 Flying creatures are no longer damaged by lava #323 Amount of hitpoints gained if chosen at level up should be higher (+3) #324 Adjust bonus/penalty given by Potion of Change #326 Using a stack of wands with identical amount of charges incorrectly reduce charges on all wands #327 Killing through use of a wand of poison without doing any other damage should reward xp #288 Tutorial quests not always available #328 Some spells show the wrong range 2012-07-07 v.1.20.0 #315 Add simple character dump to e-mail #295 Center player character better #293 Problem with scaled graphics not being "crisp" on some resolutions #297 Added lightsource to Exolon's White Helmet #298 Amulet of Thot is still subject to item name prefixes #299 Summoned monsters can sometimes incorrectly start as sleeping #301 Add Kenneth's Five Stringed Bow (donor created artifact) #305 Elven Water let you temporarily increase mana beyond your max mana #311 Levitate was not removed properly when items were removed #306 Fix issue with frozen equip dialog #307 Problem with weapons with a slow effect #262 Add a "buy max" option if the player cannot afford to "buy all" #312 Incorrect message when completing the Goblin King quest #310 Mapping doesn't reveal the bottom-most row of tiles nor right-most column #314 Fix stairs generated in wall bug #302 New room and corridor designs 2012-06-08 v.1.19.2 #285 Buff Elven Water #286 Fix impassable room #282 Shambling corpse has the wrong description #280 Automatically discover secret doors when you stand on them #279 Treat unknown cells as empty when calculating the bitmask #276 Bookshelves can generate books that should not be available to the player #275 Automatically switch to 'Disarm?'
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when moving cursor to a trap #283 Ranger's dog gets targeted first #281 Shooting by tapping on a target also incorrectly moves you #277 Empty bookshelves should be a lot more frequent than ones with books in them #274 Auto-close targeting mode when all targets are dead #289 On low-res screens to the top of the tutorial text isn't visisble #290 Blurry monster graphics on some screen resolutions 2012-05-31 v.1.19.1 #267 Standing on stairs to training grounds incorrectly shows "Standing on stairs to the dungeon" #265 Add tutorial message about perma-death #268 Add tutorial message about risk of triggering traps when disarming them #269 Minor graphics glitch on kill animation #270 Never show +0xp messages or animations #271 Reduced chance of finding enchanted items #272 Unsellable items should not show a value when selling items to a merchant #273 Do not add items to portals 2012-05-30 v.1.19.0 #245 Summoning traps are undetectable #241 Do not show the value of items that cannot be sold #237 Unique items should never be enchanted from the start #243 Monster spell casting was broken when mana was introduced #236 Nerf stun on weapons #248 Remove cast speed and have all spells take equally long to cast #249 Add a new creature to the maze #247 Dragon's Breath spell still show targets too far away as valid #225 Axe hitting multiple targets not working properly #250 Wands are not depleting their charges properly #242 Double "It can damage enemies" in some descriptions #217 Add a hunter pet #251 Show mana/energy cost of spells in quickslots #252 Improve the way the name of items in quickslots are shown #63 Add a one-way portal back to the main dungeon from a dungeon branch #157 Add a tutorial dungeon with tutorial quests #254 Nerf levitate #255 No exp gained when killing a monster using poison #244 Pushing stone into brazier toggles it #256 Remove minor healing from Antidote potions #220 Do not show "Use until full health" on consumables that doesn't heal you #219 Add the new side-branch The Crypt #261 Cancel auto-travel on user input #258 Crash when moving cursor outside the map #235 Increase difference in spell costs #260 Trying to enchant a normal quiver forces you to re-equip it #259 Moving cursor over a non-discovered chest trap shows "Disable?"
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#263 If you run out of special arrows you need to drop and requip your normal quiver to use it #19 Add bitmasking to walls #266 Add promo and feature graphics to Google Play #257 Pets should increase in power over time 2012-05-05 v.1.18.0 #221 Add mana/energy as a stat used by the wizard when casting spells #222 Add Mana Potions #223 Add melee thrust attack to Halberd #218 Add a length parameter to the Line area of effect #149 Remember position in lists when selling #109 Getting multiple books from bookshelves overwrites previous book #224 Add a thrusting attack to Halberds that hit two targets in a straight line #60 Add a fullscreen option #229 Increase probability to find enchanted items #230 Increased probability to find some rare items #227 Adjust chance to find enchanted bows #228 Evaluate chance to find Dwarven Mining Helmets #226 Book of Sleep graphics wrong #231 Fix freeze when leveling up while handing in a quest and getting a reward of an item type that is not yet equipped #232 Fix performance degradation when message box gets flooded #203 Rats do not move on the forest level when starting a new game #128 Make sure that artifacts are only generated once per game #130 Adjust out-of-depth monster generation #233 Adjust random artifact names 2012-04-26 v.1.17.12 #210 Hide XP bar text when using a small screen (320x480 or less) #211 Fix incorrect rendering of spell and melee graphics on J2ME devices #212 Minimap button and quickslots are incorrectly hidden on touch enabled J2ME devices #195 Knockback effect doesn't wake sleeping monsters #213 Remove the Missile, Wand and Book on-screen buttons.
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#162 Improve the way you cancel spellcasting #214 Added a new spellbook #215 Axes should have a slashing attack that hit's multiple targets #216 Buff a few monster types 2012-04-24 v.1.17.11 #206 The cursor will clearly show what item that is used #207 Improved the way you interact with NPCs when using tap-to-move #208 Add option to disable pathfinding when d-pad is visible 2012-04-22 v.1.17.10 #204 Fix issue with message box not showing the most recent messages #205 Minor changes to the pushable stone block handling 2012-04-19 v.1.17.9 2012-04-15 v.1.17.8 #191 Fixed issue with poison that wasn't curable #124 Make sure that weapon enchants trigger properly and don't rely on the wielder's stats #192 Added stun and slowing effect to missile weapons #119 Add more names for beasts 2012-04-15 v.1.17.7 #187 First message of the on-screen message log wasn't shown properly #188 Adjusted pathfinding to accept path if a monster is blocking a known but not seen cell on the map #189 Fixed another problem with not being able to use scrolls on inventory #177 The targeting icons cover quickslots when switching to targeting mode #173 Backfiring sleep spell puts the player to sleep forever #138 Tweak item prices #190 Tweak poison and melee damage 2012-04-14 v.1.17.6 #184 Non discovered traps sometimes render using the wrong graphics #185 Non discovered traps still gave an option to disarm in targeting mode #175 Incorrect quest description for the Crown of the Goblin King quest #172 Make sure that non-discovered traps and other features aren't shown on the minimap #186 Fix problem with pathfinding in 1.17.5 2012-04-12 v.1.17.5 #178 Potion of Change showed duplicate messages #179 Inventory weight was calculated incorrectly #180 Trying to buy an item that is too heavy for you to carry will now properly display this if you try to buy it #181 Trapdoor graphics did not change after it was triggered by the player #171 Pathfinding must avoid visible traps #182 Pathfinding did not avoid braziers and monsters/NPCs #183 Switching to targeting mode caused a null pointer of no target was nearby #161 Targeting mode does not switch to nearest monster 2012-04-10 v.1.17.4 #166 Wands and scrolls were limited to a maximum range of 1 #168 Scrolls used on inventory (enchant, recharge) gave an out of range message #167 Targeting reticle still being drawn after disarming a trap/closing/opening a door #169 Add more room designs to the dungeon #170 Fix problems with target cycling, target reticle and messages 2012-04-10 v.1.17.3 #144 Hitpoint text in character portrait doesn't fit in small screens #164 Fix broken equipment cycling while targeting #165 J2ME: Background of map wasn't cleared properly 2012-04-09 v.1.17.0 #150 J2ME UI issues after 1.16.10 release #142 Android: OutOfMemory when creating bitmap cache #154 It's not possible to move cursor outside of visible area when looking/targeting #153 Don't show "Move?"
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on cursor if pathfinding is disabled #152 Change setting "disable tap-to-move" to "disable pathfinding" #117 Add flag to mark certain items as unsellable #68 Add option to sell all but one if equipped #111 Item icons in the inventory list don't get clipped properly #99 Revealed hidden doors do not give a "standing on" message #127 Show in item description if the item can be used or not by the player #123 Switching one helmet for another didn't trigger remove effects #129 Make sure that items can't get two or more of the same effect #125 Enchanting items gives message about no xp gain #116 Potion of Wizardy, Might etc do not show result of use #101 Use GetJar for J2ME distribution #82 Internal: Save timeWhenPlayerMayAct #155 Nerf spellcasting/wizard class #148 Pushable stone blocks and doors and other blocking terrain #159 Game freeze when "Using all" #160 Too man heals from "Use until full health" #147 XP bar text not fully visible #131 Pushable stone blocks and doors preventing further exploration 2012-03-30 v.1.16.12 #143 Corrupt graphics on Android using large tiles #145 Increase size of d-pad 2012-03-30 v.1.16.11 #121 Monsters should not interact with braziers #126 Merchant should never sell artifacts #89 Add an option to "use until full health" #139 Add names to credits #141 Don't show quickslots all the time on non touch enabled devices 2012-03-29 v.1.16.10 #16 Quickslots always visible #45 Run a new "Design your map piece" community effort #70 It should not take any time to switch between spells in quickslots #59 Large mini map #80 Spell review #93 Pathfinding move option in targeting mode gone missing #97 Adjust healing #98 Trapped chests always trigger when disarmed #100 The rat quest description doesn't mention sewer rats #102 Main menu pushed to upper left corner after changing settings #103 Possible to "resurrect" dead character on game over screen by accessing inventory #136 Change "Send Save Game" to "Send Bug Report" #132 Separate tile and ui scale #104 Performance review #135 Add "Disarm" SCT and possibly also status warning of some kind 2012-02-21 v.1.16.7 #83 Fix J2ME preverification #79 Tweak orc disarm chance #73 Nerf troll healing #37 Improve level text in highscore list #84 Add an option to disable pathfinding by taping #92 Problem with pushable stone blocks and tap-to-move #90 Update cursor text when target dies #86 Prevent certain monsters from being charmed #81 Add a batch/shell file to the Dweller for Desktops release #88 Missing translation when buying a service from an NPC #87 Never switch dungeon branch when falling through a trap door #91 Double "you are standing on" messages 2012-02-15 v.1.16.5 #72 Items and monsters in walls #50 Move buy/sell options to top of NPC menues #57 Remove messages when selling/buying #58 Change targeting icon when you can see but not target the selected creature #47 Evaluate if a Equip popup should be shown when picking up an item of a type that isn't equipped #69 Reduce amount of more prompts #49 Remove blood splatter after a while #30 smaller text log.. #17 Pathfinding #42 Use Android display density to scale UI accordingly #66 Monster sleep and idle animations not removed #56 Improve item comparison #77 Add "Miss" scrolling combat text (sct) #78 EFFECT_LEVITATE_TARGET message missing/incorrect #67 Allow buy/sell when a quest is ready to be turned in 2012-02-08 v.1.16.4 CHANGE Weapons with draining now base the chance of success on attack vs defense instead of magic vs magic 2012-02-07 v.1.16.2 FIX Quests are now completing properly on Android 2012-02-01 v.1.16.1 NEW Added a confirmation dialog to "Send save game" BUG #43 Main menu closes when clicking Donate BUG #51 Chests and bookshelves aren't dropping anything anymore... BUG #52 Melee attack animation not showing BUG #48 Hardware keys not working 2012-01-31 v.1.16.0 NEW Monsters will flow around obstacles a bit better than before
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